I'm far from a tech geek or someone who has to have the latest electronic device, but when the iPad first came out I wanted one. Maybe I thought it would be a fun personal toy. Who knows? What I didn't expect was that it would have the potential to be a game changer for speech pathologists. A year later, I am convinced that this device will change the way we deliver services.
Tuesday, July 19, 2016
New Web and Blog Site
I am thrilled to let you know that I have a new website where you will find my blog. Everything at this site has transferred to my new website. I invite you to visit it at www.helpmetalkright.com.
Do Autistic Children Benefit from Tech Tools?
Hello again!
It has been a very long time. I drifted away from the blog when I became busy with other projects. One project I completed was a course that is now available through Northern Speech Services (NSS). The course is Stopping the Stuttering Trajectory in the Preschool Years. It is a solid beginner-intermediate course for SLPs who wish to help children during these critical years.
I’m back to share an interesting article I read in the June 27, 2016 issue of the Wall Street Journal. The article is Tech and the Autistic Child: What We’ve Learned. It is written by Alexandra Samuel, who’s 10 year old son has autism. He is high-functioning. She sheds light on technology for autistic children by discussing what has worked for her son. What she has observed is informative and can help us guide parents in our recommendations to them. I have selected the highlights of the points she makes.
- Set Goals First Then Search. Parents need to set their goals. Once the goals have been set, parents should then search for the technologies that will help meet those goals.
- Monitor the Child’s Emotions. Be a careful observer and modifier of the child’s tech time. Some technology can overstimulate while others help calm the child down. Parents should know what emotional level they want for their child and select the appropriate technology to help the child get there.
- Take Care When Selecting. Use technology to teach the child to handle emotions. Ms. Samuels tried the game “If…” because it had received positive reviews for teaching emotional intelligence. When she tried it with her son, she found the game to be overstimulating to the point that, “…it led to daily meltdowns.” She found greater success with non-therapy oriented iPhone games because she held the phone and controlled the controls. When she sensed her son’s emotions were running towards out of control, she intruded by insisting that she and her son take three deep breaths. Over time, her son was able to manage his emotions, talk about the situations of the characters and open up about his feelings .
- Use Technology to Uncover the Child’s Gifts and Interests. Ms. Samuels has been able to use her son’s passion for video games as opportunities to discover underlying interests he may have. Thus, she has introduced him to programming and books and games for computer geeks.
- Technology May Not Be Best Choice. The are technologies designed to help autistic individuals with scheduling and time management. She found that one such technology, designed as a game, was too engaging. Her son was more interested in accumulating game points and prizes than in changing his daily behaviors. Ms. Samuels reverted to paper schedules and charts.
- Parent Support. Ms. Samuels has found that online support groups have helped her. She gets advice from the insights and experiences of others. Online support groups can be a place to vent and be understood by parents of similarly involved children.
Wednesday, February 25, 2015
Information on Home Use of Speech Therapy Tools
In December, 2014, I was contacted by a company called Software Advice bringing my attention to an article by one of their writers, Gaby Loria, entitled, "Patient Home Usage of Speech Therapy Software IndustryView l 2014." I thought I would share some of the online survey's results with you.
The Key Findings:
- Three-quarters (74%) of speech therapy patients have used or are using software to practice at home.
- The majority (89%) of patients that used software for home practice noticed improvements.
- Most respondents were more likely to choose a therapist-recommended at-home practice solution.
Other interesting findings were:
- 61% of adult patients felt they improved using speech therapy software
- 31% of parents of children reported that their child improved using speech therapy software.
- Speech therapy software was not a favorite for doing work at home. It seems that clients prefer verbal exercises to all methods. Physical tools, such as "listening tubes," were the least favorite.
The complete article can be found at: http://www.softwareadvice.com/medical/industryview/home-speech-therapy-report-2014/
Most Preferred Home Practice Methods

Wednesday, January 28, 2015
Create Your Own App With This Impressive App
As I write this I am wondering if app developers for for all kinds of educational materials will become obsolete. Highly unlikely but the thought is satisfying after my experiences. Those who are familiar with my early posts know that not only did I lose money in my quest to develop an app, I also wasted time and experienced exasperation and frustration at every step.
TinyTap is an app that puts ability to create an app into the
hands of tech dummies, like me. If you are like me, you do not have thousands
of dollars to pay for someone to develop an app but have many good ideas.
Here's the big bonus---this app is free. Its only requirements are ideas, time,
creativity, and desire. Using this app one can create games, puzzles, quizzes,
e-books, soundboards, interactive presentations, digital textbooks, photo
albums, and various activities.
To create an app, one can choose from hundreds of different icons and backgrounds. One can draw or write on the app using different virtual writing tools and upload photos and videos of one's own or from YouTube. One can record questions, instructions and descriptions. If the recording asks the child to "Find the apple," the image will become highlighted and there will be a ding indicating her answer was correct. Images can be manipulated on the screen with two fingers.
Because TinyTap offers a wonderful tutorial that takes one
step-by-step through the creative process, I will not do the same here. I
played around a bit and found the app creation process easy and fun. The
quality of the images is excellent. Clearly, I am impressed.
Using this app, you can create better quality apps than the ones
have purchased. You can create a library of your own apps for any age group.
How good is that? One more thing. You have the option to publish your app. That
way others can use your creation. Tiny Tap offers a large number of apps
created by others. The developer decides if she wants to offer her app(s) free
of charge or not. As of the publishing of this post, all TinyTap apps are
free. Mara
Berman, TinyTap's Educational Partnership Director stated, "Indeed anyone
can create an app using TinyTap. At the moment, all apps shared publicly on the
TinyTap market are free. Of course, for the most talented teachers, there
are certainly ways to monetize TinyTap lessons: You can keep all of your TinyTap lessons private (meaning, they
won't be publicly available on the TinyTap market), and then sell the access to
the unique URLs, TinyTap can publish your lessons as apps on Google Play and the
App Store with a revenue share. You can also embed lessons on your website or blog, increasing
engagement and boosting potential ad sales."
TinyTap also offers a community for app creators where one can
follow another creator and comment on apps.
You may wonder, as I did, how TinyTap can afford to offer so
much for free. I posed the question to Ms. Berman. She answered that TinyTap
publishes particularly successful apps and shares the revenue with the
creators. Also, "Verizon awarded TinyTap a $1M grand prize for the most powerful
answer award in education last year; and just last month a premier European
broadcasting network awarded €1M in TV advertising - allowing us to focus
on developing the product and userbase, with a longer-term view on
profitability."
So there we have it. I am leaving you now to begin creating my
first app using TinyTap.
Ages: any
Cost: free
Developer: http://www.tinytap.it
Rating: +++++
Friday, January 16, 2015
Try Correcting These 3 Sounds Together
I've posted another blog about sound correction on my website at:
http://helpmetalkright.com/index.php?option=com_content&view=category&layout=blog&id=27&Itemid=289
http://helpmetalkright.com/index.php?option=com_content&view=category&layout=blog&id=27&Itemid=289
Friday, December 12, 2014
Tackling Those Stubborn /k/ and /g/ Sounds
For those of you who have been stymied by those hard to treat /k/ and /g/ sounds, I share tips on my website: http://helpmetalkright.com/index.phpoption=com_content&view=category&layout=blog&id=27&Itemid=289
Thursday, November 27, 2014
Videos and Signing Are Included in This Vocabulary App
Vocabulary Builder 2 by
BumbleBee Kids: This vocabulary app offers 23 words appropriate for the
developmental ages 12 months to 3 years. The product description states that
the app is appropriate for late talkers, children with autism or PDD and
children with speech delays. I question its value with the last group, but more
about that later.
The vocabulary is
presented in two ways: picture cards and video. Each vocabulary picture card
has a video associated with it that demonstrates different ways the item may
look, how it is used and places it may be found. There is also an option for
viewing the ASL sign version of the picture.
Real
items are used in photos and its written word is below it. The photos clearly
depict each item. To the right of the photo are four buttons. The top bottom is
a picture of a television. That button takes one to the video. The second
button is a thumbs up sign. Tap on it and a screen shows someone signing the
word as the word is said. The third button is a question mark. Tap on it and a
screen appears with item. A narrator asks a question, the question is answered
and followed by a demonstration. For example, for the vocabulary item
"bib," the narrator asks, "What does a baby do with a bib?"
The question is answered by a child who says, "A baby wears a bib." A
video of the mom putting the bib on the baby follows. The last button has a
picture of a girl's head. Tap on it and a screen follows with a closeup of a
woman saying the word.
I guess I am an SLP stickler. As a stickler, I noticed numerous issues with the app. The first issue is, if the vocabulary word is a singular such as "balloon," I prefer to see one of that item. Multiples changes the word to "balloons." The videos in this app do not make this distinction. The video shows single as well as multiple balloons and all fall under the word "balloon." When I work with children who have delays I prefer to work on one concept at a time. Mixing up single and plural muddies up the waters a bit for me, unless I am working on the singular/plural concepts, and it may cause confusion for some children. Another issue, I think that the lesson, of learning a specific word, gets lost in the rapid sequence of videos. A counter argument might be that the videos demonstrate the various settings and uses for the selected vocabulary word. That is a good thing. Perhaps if the video sequences had longer pause time between them I might have felt otherwise. The videos in this app are also problematic because the audio is not always in sync with the visuals. Sometimes the audio was delayed or partially came through. In some parts the mouth movements were not in sync with the speaker's mouth movements. I found other issues with the videos. I felt that often the narration was fast and the words were not always clearly articulated. This brings me to the question, how does this app benefit children with speech delays? I cannot really say.
I praise the developer's
attempt to bring real life scenarios to the learning of vocabulary thus
expanding the child's understanding of each word. The inclusion of the signing
option is a nice plus and adds to the varied presentations of words.
This
app comes in at 500MB making it one of the largest I have. This may be a
consideration for those who have little room left on their iPads.
Ages:
12-36 months and children with delayed vocabularies
Cost:
$24.99
Developer:
BumbleBee Kids @ www.bumblebeekids.com
Rating:
++
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